[RMVXA] MOG Event Text
Aug 13, 2014 22:14:29 GMT -4
Post por Deleted en Aug 13, 2014 22:14:29 GMT -4
Bueno he traído un script que en lo personal es muy esencial (lo uso en todos mis proyectos) se trata de éste pequeño script que coloca un pequeño texto sobre un evento.
Nombre:
MOG Event Text
Script:
Pegar sobre Main.
Como usar:
Colocar en un evento con esto:
En la parte que dice "Ejemplo" es donde pueden insertar el texto que deseen.
Y quedará así:
En la imagen se muestran más ejemplos del script.
Créditos:
Atelier Scripts
Nombre:
MOG Event Text
Script:
#==============================================================================
# +++ MOG - Event Text Popup (v1.0) +++
#==============================================================================
# By Moghunter
# http://www.atelier-rgss.com
#==============================================================================
# Apresenta o um texto em cima do evento.
#==============================================================================
# Para ativa basta colocar um comentário com o prefixo:
#
# <Text - X>
#
# X - Texto apresentado no evento.
#
# Exemplo
#
# <Text - Teleport>
# <Text - Save Point>
#
#==============================================================================
module MOG_EVENT_TEXT_POPUP
#Definição da fonte.
FONT_NAME = "Arial"
FONT_SIZE = 16
FONT_BOLD = true
FONT_COLOR = Color.new(255,255,255)
#Definição da prioridade do Texto
SCREEN_Z = 1
end
#==============================================================================
# ■ Game CharacterBase
#==============================================================================
class Game_CharacterBase
attr_accessor :text
attr_accessor :opacity
attr_accessor :erased
end
#==============================================================================
# ■ Game Event
#==============================================================================
class Game_Event < Game_Character
#--------------------------------------------------------------------------
# ● Setup Page Setting
#--------------------------------------------------------------------------
alias mog_event_text_setup_page_settings setup_page_settings
def setup_page_settings
mog_event_text_setup_page_settings
setup_event_text
end
#--------------------------------------------------------------------------
# ● Setup Event Text
#--------------------------------------------------------------------------
def setup_event_text
return if @list == nil
for command in @list
if command.code == 108
if command.parameters[0] =~ /<Text = ([^>]*)>/
@text = $1
end
end
end
end
end
#==============================================================================
# ■ Sprite Character Text
#==============================================================================
class Sprite_Character_Text < Sprite_Base
include MOG_EVENT_TEXT_POPUP
#--------------------------------------------------------------------------
# ● Initialize
#--------------------------------------------------------------------------
def initialize(viewport = nil,character,sprite)
super(viewport)
text_size = character.text.to_s.split(//)
w = 32 + (FONT_SIZE / 2) * text_size.size rescue nil
w = 32 if w == nil or w < 32
self.bitmap = Bitmap.new(w,32)
self.bitmap.font.name = FONT_NAME
self.bitmap.font.size = FONT_SIZE
self.bitmap.font.bold = FONT_BOLD
self.bitmap.font.color = FONT_COLOR
self.bitmap.draw_text(0,0,self.width,self.height,character.text.to_s,1) rescue nil
update_position(character,sprite)
end
#--------------------------------------------------------------------------
# ● Dispose
#--------------------------------------------------------------------------
def dispose
super
self.bitmap.dispose
end
#--------------------------------------------------------------------------
# ● Update Position
#--------------------------------------------------------------------------
def update_position(character,sprite)
if character.erased
self.visible = false
return
end
self.x = character.screen_x - self.width / 2
self.y = character.screen_y - (sprite.height + self.height)
self.z = character.screen_z + SCREEN_Z
self.visible = character.transparent == true ? false : true
self.opacity = character.opacity
end
end
#==============================================================================
# ■ Sprite Character
#==============================================================================
class Sprite_Character < Sprite_Base
#--------------------------------------------------------------------------
# ● Initialize
#--------------------------------------------------------------------------
alias mog_event_text_initialize initialize
def initialize(viewport, character = nil)
mog_event_text_initialize(viewport, character)
@character_text = ""
create_event_text
end
#--------------------------------------------------------------------------
# ● Create Event Text
#--------------------------------------------------------------------------
def create_event_text
return if @character == nil
return if @character.text == nil
return if @character.text == @character_text
dispose_event_text
@event_text = Sprite_Character_Text.new(viewport,@character,self)
@character_text = @character.text
end
#--------------------------------------------------------------------------
# ● Dispose
#--------------------------------------------------------------------------
alias mog_event_text_dispose dispose
def dispose
mog_event_text_dispose
dispose_event_text
end
#--------------------------------------------------------------------------
# ● Dispose Event Text
#--------------------------------------------------------------------------
def dispose_event_text
return if @event_text == nil
@event_text.dispose
@event_text = nil
end
#--------------------------------------------------------------------------
# ● Update
#--------------------------------------------------------------------------
alias mog_event_text_update update
def update
mog_event_text_update
create_event_text
update_event_text
end
#--------------------------------------------------------------------------
# ● Update Event Text
#--------------------------------------------------------------------------
def update_event_text
return if @event_text == nil
@event_text.update_position(@character,self)
end
end
$mog_rgss3_event_text_popup = true
Pegar sobre Main.
Como usar:
Colocar en un evento con esto:
En la parte que dice "Ejemplo" es donde pueden insertar el texto que deseen.
Y quedará así:
En la imagen se muestran más ejemplos del script.
Créditos:
Atelier Scripts